#include "Bolt1.h"

// Initialisation de Bolt (XML, etc.)
Bolt1::Bolt1()
	: Spell("Bolt 1", "bolt1", "damage")
{}

Bolt1::~Bolt1()
{}

void Bolt1::Cast(int value, Character caster, Character target)
{
	target.Damage(value);
}

void Bolt1::Cast(int value, Character caster, Character targets[], int chars)
{
	for(int i = 0; i < chars; i++)
	{
		targets[i].Damage(value);
	}
}